![]() ![]() If you didn’t play the original a decade ago, Skyward Sword’s point of difference was the obsessive emphasis bestowed upon Link’s sword. The remastered controls do a great job of keeping the original game design, while mapping to normal buttons. Even with MotionPlus, the Wii didn’t always accurately track your gestures to the precision Skyward Sword demands - there is still the odd frustrating moment where Link doesn’t respond as you expect, especially in combat, but it’s far less common using conventional controls. As well as making the game more natural to play, they’re also more reliable. Whereas the waggling Wii version had me putting down the controller after short bursts, I’ve happily played the HD remaster until my Switch’s battery has died. #HOW TO USE DOLPHIN EMULATOR ON MAC AND GET SKYWARD SWORD TV#I’ve played both on TV and in handheld mode, and the button controls make Link’s last traditionally scripted adventure much more engrossing. Skyward Sword HD rectifies that problem for lazy sods like me. But it was hard work over 40 hours, and I found myself picking up something better suited to slumping in the couch until I forced myself to power through across a couple of weekends. They did what most other games on Wii failed to achieve, and that was deliver a deep-seated control scheme that was harmoniously entwined with the gameplay mechanics, world design and even the narrative. Of the illustrious bunch of 3D Zelda games, Skyward Sword is the only one that felt like a chore during my original run and it was largely because of the physicality and frustration of the controls. Straight off the bat, the motion controls still work well with Jo圜ons, but they are a lot of work. To celebrate the series’ 35 th anniversary, Nintendo has freed Skyward Sword from the confines of motion controls and its SD origins, and delivered a version that can be played as originally intended, or with a much more conventional control scheme. Anchored with motion controls that finally delivered the original promise of the Wii – requiring the MotionPlus add-on – it seemed destined to be confined to outdated hardware forever, whereas the other 3D Zelda games had easily managed to jump between generations. Skyward Sword, often the forgotten child when reminiscing about The Legend of Zelda’s 3D catalogue, is the last in line to be given a makeover. Nintendo proves its own deeply ingrained motion controls can work even better with buttons. ![]()
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